The cars have a good sense of weight to them and aren’t too difficult to maneuver. The physics of the automobiles were done very well, and each car is also wonderfully detailed. On the other hand, the driving portions of the game are very well done.
This portion of the game does a good job at changing the pace, but they do get quite repetitive eventually bringing the game’s flow to a complete halt. Whenever you get into a fist-fight, the game changes more into a standard fighting game. Thankfully, there are some missions that require the standard hand-to-hand combat. The lack of options in gameplay leaves the world feeling like an empty shell that could have been so much more. This once again ties back into the issue with the open-world environment. This isn’t a huge issue since this is taking place in the 40’s and 50’s, but get used to using only a small handful of weapons. The weapons on the other hand do feel unique when shooting them partially due to their inherent classic nature as with the Tommy Gun and Colt M1911, but unfortunately there is not a wide variety to choose from. It isn’t anything in particular that is poorly executed, but other third-person shooters have done it much better. In terms of controls, the shooting mechanics may take time to get used to. The game could have very easily been made into any other action third-person shooter with simple linear chapter to chapter structure, and at many times it feels this way. However, the open-world environment definitely leaves a lot to be desired.
There are still some open world aspects you can engage in from stealing cars and driving anywhere you want to buying clothes. In addition, there are virtually no side missions at all, and the only missions you will be given are the main story missions. Now you might be thinking, why would that be a bad thing? Well, although Mafia II is set in an open-world environment, the overall mission structure is quite linear. The issues some gamers may find with Mafia II is that it’s an open-world game. The mission structure is quite refreshing since a lot of other games like this are usually built around simple fetch quests.
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You may be asked to bury a body, crack a safe, stealth through a building, or even engage in turf wars. Now this may make it sound like the missions aren’t that entertaining, but the missions are actually mildly entertaining and sufficiently varied.
In fact, the story is so good at times that it gets to the point that you may be merely rushing through the other parts of the game to see the next cut scene. The story in Mafia 2 is very entertaining and well-presented from the characters you encounter throughout the length of the storyline to the missions you are sent out on. Now Vito must work his way through the underbelly of Empire City in order to become a ‘made man’. After getting back Vito hooks up with an old friend, Joe Barbaro, and gets right back into his old habits, but this time around he is working with the Mafia. After a three-year stay Vito is sent home after sustaining a bad but non-fatal gunshot wound. During a robbery, Vito gets arrested and instead of doing jail-time like most other Italians in the neighborhoods Vito enlists in the army and is sent to Sicily. Growing up in a rough part of town with an alcoholic dad, Vito strayed and ended up hanging out with the wrong crowd. Mafia II follows the life of Vito Scaletta, an Italian immigrant who came to Empire Bay with his family at a young age.